I'm a Technical Artist and Technical Art Director with 15 years of production experience in commercials, video games, and mobile AR. My passion for art, learning, mentoring, and problem-solving has led me to collaborate with amazing teams on exciting projects. I prioritize long-term vision and delivering maximum value to every team I’m part of.

At ZTX, I bridge the gap between creative and technical teams, ensuring seamless collaboration. I help leadership manage expectations around feasibility and production complexity while supporting artists in their daily tasks. Additionally, I develop tools, prototypes, and workflows to enhance productivity and maintain consistency across projects.

Previously at Snap Inc., I started by crafting 3D for Augmented Reality and later transitioned into technical art, expanding my expertise in real-time graphics. I developed custom tools to improve my team’s efficiency and led numerous Lens Studio workshops for agencies and universities, demonstrating the latest AR capabilities.

Outside of work, I enjoy tinkering with hardware projects such as kinetic sculptures, sound-reactive LED panels, and radio-controlled aircraft.

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