I’m a Technical Art Director with over 15 years of experience in commercials, video games, and mobile AR. My passion for art, continuous learning, mentoring, and problem-solving allowed me to work on incredible projects alongside amazing people. I prioritize long-term vision and delivering maximum value to every team I’m part of.

My journey began as a 3D Generalist in advertising, where I mastered every aspect of 3D production. I honed my skills in mesh topology, procedural workflows, optimized UVs, animation, and rendering. This foundation allowed me to quickly advance to leading a production team, managing project planning, and acting as the main point of contact for clients.


While at Snap Inc., I focused on crafting 3D for Augmented Reality, pivoting towards technical art and delving deeper into the inner workings of real-time graphics. With the support of formal programming mentorship, I was able to create custom tools for fellow artists and improve my team’s performance. Additionally, I gained valuable experience navigating large organizations and cross-functional collaboration.

At ZTX I’m bridging the gap between creative and technical teams. Helping leadership navigate expectations around feasibility and production complexity along with supporting artists in their day-to-day tasks. Creating prototypes, tools, and automated workflows that enhance productivity while maintaining consistency.

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